Archive for the ‘Tips & Tricks’ Category

Tips: K.I.S.S. – Keep It Simple Stupid

Sunday, September 20th, 2009

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I realise you have probably heard this pithy little acronymn before, but really, they are words to live by. Or an acronymn to live by. Or whatever.

If you are doing a small project, or more likely, a one man/woman project there is the temptation to think big. Sometimes a little too big. There is nothing wrong with having grand plans, and I am all about using our Mad Skillz to make low-budget look high budget, but there is something to be said for a simple, snappy idea well executed.

While it’s not compositing, check out this little short. Under 1 minute, tight like a drum and funny as all get out

Or perhaps you have heard of a little movie called District 9? If not, then shame on you and everything you stand for. If you have, I am assuming you have seen director Neill Blomkamp’a original short “Alive in Joburg” made a few years ago. 6m25sec and it got turned into a feature. A solid idea well executed with no extra fat.

For one more example, go back and check out that short vid I posted, Escape from City 17. Short, snappy, low budget but focused and done well.

K.I.S.S.

Tips: How to make a vidcast – Actually not really a tip

Sunday, August 2nd, 2009

This isn’t really a tip post but I don’t really know what other category to put it under. Basically this is a look at how I go about making the vidcasts for this site. It is by no means a step by step guide and is definitely the only way to do a vidcast. It just happens to be the way process that works for me given my equipment, skill level and desired outcome!

Mummy, how are vidcasts made?

Mummy, how are vidcasts made?

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Tips – Offset tracking in After Effects

Wednesday, July 22nd, 2009

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10mins 49sec 29meg Quicktime H.264 MOV


Alrighty, back with another one of those block rockin’ beats to quote those Englishmen, the Chemical Brothers.

Last time we looked at offset tracking in Shake, a relatively straightforward and easy affair . . . not so in After Effects as it turns out. Hopefully this will help you out. Thanks to my co-worker Dan Bryant for showing me this method which I then finally found somewhere else on the net with Carl Larsen’s video over at Creative Cow. If you are an After Effects user and aren’t checking Creative cow, then shame on you!

Tips: Get organised before you get started!

Tuesday, June 16th, 2009

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Alrighty!  I am back . . . back with some awesome moves that arrived in the post, the early post . . . the post that hurts the most!  Actually, today we are going to have a quick look at getting organised before you start your project.  Exciting?  Possibly not.  Essential? Definitely.

Now, at this stage in your career you have probably been working on projects by yourself or with a couple of friends or classmates.  If it’s the latter you would have noticed how quickly things can spiral out of control when you don’t organise things, especially if you have multiple people working on scenes.


Today I am going to focus on naming and setting up files as opposed to organise particular processes for modeling, rigging, rendering etc.  As I have stated before, what I suggest here is not the only way (or the best way), it’s just to get you thinking about some of this issues.


In terms of file structure you might need to take into account the kinds of files that will be output from different software, where they should be rendered to, where are the temp directories, what is the approval process, will you publish versions that are reviewed so they can’t be changed etc.


I am not going to go into details about how you should name files as it might vary every case is different, but keep in mind things like using things like “lowercaseUppercase” (also known as camel case), “using_underscores_instead_of_spaces” and “not_using_reserved_characters!!”.  A lot of this stuff just makes for consistency but some of it is crucial for scripting purposes.  Your IT people or data wranglers may need to run batch scripts on files and, for example, the script might look at the number of underscores in a filename to decide what to do with it.  If you name the file incorrectly, the whole things comes undone.


Once you have figured this out, work out your naming conventions for your scene files and your objects.  Naming things sphere001, sphere002 and not parenting objects correctly etc is a sure way to get stabbed in the ear with a pencil!  Why?  Because somebody opening your file will have no idea what is going on.  You have to assume that someone else is going to need to look at your files at some point and will need to figure out what is going on.  See also the tips on scripting.  It may be the case that your TD will need to run a script on, say, every current Maya file changing the name or attributes of a common object.  If you haven’t kept with the naming conventions, it will screw everything up.


The same goes with work in progress scripts and renders.  A method I have used before with good results is to name files as majorVersion_wipVersion, sooooo, something like:


comp_v01_01.shk

comp_v01_02.shk

etc


The first number is the major version, the second number are your WIP’s.  When you submit for review, cut off the last two number so you are left with comp_v01.  Not only does this cut down on having massive numbers of versions, but it also avoids your director having a heart attack! (”Version 78?!? What they hell are you doing?!”).


Same goes for your renders.  This way you will always know where you are up to.  When you submit version 01, move it to a published folder and copy it and immediately rename to v02_01 when you need to make changes.  This way you will always know what the latest version is.  *NEVER* go back versions and *NEVER* name anything with the word “Final” in it!


As always, comments or suggestions are welcomed!


ETA: Damnit, why won’t wordpress and Firefox add proper line breaks?  You would think this would be a basic feature.