Archive for January, 2009

Impressions of The Foundry’s ‘Nuke’ from a long term Shake user

Wednesday, January 14th, 2009

nuke_32x32shake_32x32

 

 

Alrighty guys.  I have been spending a bit more time with Nuke, getting myself acquainted with it’s way of doing things.  This isn’t going to be a review, or even a “which app should I use” post (more on that in the future), but more my first impressions.

 

  • Firstly, it’s great to see Nuke going ahead with a strong development team, something that obviously was not happening with Shake in the last few years and will not happen (Shake not being developed for, in case you didn’t know.
  • Following on from this, with it’s sale to The Foundry, the Nuke team has made a lot of effort to make the software more friendly to artists who are moving from different packages, especially Shake.  I used the PLE (Personal Learning Edition) of Nuke back around 4.7 or so, and while it was obviously powerful, I felt the interface was completely utilitarian and not very obvious.
  • Lots of on screen controls soon become very intuitive.  The ability to have more than 2 viewers, ala Shake, is a god-send.  The onscreen scale/rotate tools and proxies for objects when you translate them are excellent.
  • The layout is completely customizable, letting you set up your workspace.
  • Very logical way to set up proxies for hi-def and film-res elements.
  • Am just getting into gizmos (essentially macros) and the use of python scripting is great.
  • The use of channels instead of piping masks in everywhere is a great concept and one I am still getting my head around.  Seeing as it is one of the most powerful features of Nuke, I need to spend more time with this.
  • Roto tools seem a bit clunky, but frankly Shake was nothing to shout about either.

 

So far I have only really scratched the surface, but the more I use Nuke, the more comfortable I will be with it.  It is still tempting to go back to what I know in Shake when I need to get something done quickly, but I am consciously trying to do more work in Nuke.

 

If you wanted to get started, The Foundry have a PLE version of Nuke for download and have a tonne of training materials, including a bunch of great introductory videos from the guys at FXPhD.

Welcome to The Junior Compositor

Sunday, January 11th, 2009

Hey guys and girls and welcome to The Junior Compositor, a site that hopes to give you an idea of life in the Visual FX industry.

 

That’s swell, but who are you?

My name is Matt French and I am a junior compositor & roto/paint artist.  I have been in the industry for 3 years and am working my way up the ranks.

 

So what’s it all about?

In a nutshell, this site is a chronicle of the ups and downs of working in the visual effects industry.  It’s not all peaches and cream, especially when you are starting out and I hope to provide some insight at how I go about it.  It might help you or point you in the right direction.

 

Who is it for?

I am not going to lie to here, while the site is partly for you it is partly for me.  By “you” I am trying to target these posts to students and people starting out in the industry.  By “me” I mean . . . errrr. me!  I also want this site to be a kick up the bum for me to always be moving forward.  If I have a goal each week, I can keep moving, learning & helping and not slack off.

 

What kind of content are you offering?

At this stage I will be getting the website all finalised (screw that ‘get it all sorted out offline and upload, I work LIVE baby!) so the first entries will mostly be blog-style posts but as I get stuff sorted out, there will be more screengrabs, tips ‘n’ tricks, scripts, video tutorials, looking at my ugly mug as I ponder the universe etc.  I certainly don’t have all the answers and can’t promise to inspire all the time, but that is life.

 

Why should I listen to you?

Hey, it’s no skin off my nose, but I may have some advice that might help you, and conversely, you might have some advice that helps me.  You get a lot more out of life if you operate like that.  Hopefully I can save you some time and get you better results by having you learn from my mistakes.  Please note that this is not a legal guarantee and if you want to sue me, I don’t have anything of value.

 

I have been working in the industry for about 3 years now.  I started out working on video game cinematic and DVD’s and then moved to a 3D animated TV series and have just completed work on my first couple of feature films.  Some people get to where I am faster, some slower but it seems I have had a steady and rounded progression so far.

 

 I have also taught introductory compositing at Griffith University’s Film School to animation and design students.