Archive for January, 2009

Tips: Getting Your Head Around Node-based Compositing

Wednesday, January 28th, 2009

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11mins 14secs, 30meg Quicktime h.264 mov


Alrighty, due to overwhelming demand, here is a quick video giving you an overview of the mind-space of node-based compositing.  By “overwhelming” I mean “at least one person”, but as anyone who has worked in the media/advertising industry will tell you, every person who takes the effort to write in represents a vast segment of the population.  In this instance I assume it means that there are 4 trillion people reading this blog.  Sure I could actually check my statistics, but never underestimate the power of denial . . . 

 

In any event, hopefully this gives you an idea of how you think when dealing with nodes vs layers.  This video isn’t meant to go into detail about the composite, it is more just to show you the general flow of things and how they relate to each other.

 

As always, if you have any questions, post them here and I will do my best to answer them.  If I sound confused it is because I ate approximately 3 head of cattle at last weeks BBQ.  I apologise to any vegetarians reading, but I have it on good authority that the cows I ate were real jerks.

 

Industry: The State of the Visual Effects Industry

Sunday, January 25th, 2009

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Just a quick post today as this is a long weekend here in Australia and I have friends down to hit the pool and the BBQ.  Let that be a lesson to us all: while our jobs are great fun, drinking beer and hanging out with your friends is more conducive to a rounded lifestyle than sitting in front of a computer screen all day!

 

Here are a couple of links to message board threads and interviews with some senior guys in the visual effects industry on how the whole system operates.  If you are not yet in the industry, then this might be a bit of an eye opener.  There has been growing discontent amongst workers over pay and conditions and it found an outlet around a year ago when Meteor Studios in Canada folded after completing work on “Journey to the Center of the Earth” in 3D.  The problem was that they folded owing most of their workers a lot of money . . . money that they are still fighting to receive.

 

I will edit this post later this week with some of my thoughts, but to get you started, check out the following:

 

Discussion thread with Dave Rand (one of the Meteor artists) on CG Talk
http://forums.cgsociety.org/showthread.php?f=2&t=652434&highlight=meteor+studio

 

Podcast interviews hosted by FX Guide with Dave Rand (Jul 30 2008) the Animation Guild (Aug 27 2008).
http://www.fxguide.com/fxpodcast.html

 

Screencast interview with veteran matte painter Harrison Ellenshaw hosted by FX Guide (Dec 31 2008 – WARNING – LARGE FILE SIZE!)
http://www.fxguide.com/fxguidetv.html

Tips: Basics of Roto 01

Wednesday, January 21st, 2009

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10mins 27secs, 24meg Quicktime h.264 mov


Hey guys, today we are looking at some basic rotoscope principles.  I am not going into a lot of detail, this one is more about the “zen of roto” and what you should be looking at overall.  Either left-click on the video to watch it in your browser, or right-click and “save target as” to save it to your hard drive.  The video is about 26 megabytes and 10mins long.

 

Footage for this shot (and others I will be using) was sourced from Handmade Digital’s “Digital Media Set“.  I highly recommend grabbing this set because as far as I know, this is one of the few places where you can get proper cineon film scans to work with.

 

 

 

 

What compositing software should I use?

Sunday, January 18th, 2009

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Wellity, wellity, wellity!  Now that’s the question, isn’t it?  Or to put it another way, it’s not really the question but it is a fairly common (and understanable) one.  Let’s make this clear:  I am definitely filing this post under the ‘Opinion’ tag :)

 

There are a lot of different opinions on this and of course you could easily say “It’s the artist, not the software”, which is about as helpful as being kicked in the family jewels.  The thing is, even if you aren’t a raw beginner, learning software takes time and effort and it makes sense to focus your time and effort on something that is going to give you the best bang for buck.

 

Take 3D apps for example.  XSI, Houdini and Blender are fantastic apps, although XSI took a hit recently IMO by dropping their cheap Foundation software.  However, the cold hard steely fact is that Maya is king.  Whether it is ‘best’ or you like using it or not, the fact is that it is used in more production facilities than other software.  Sure 3ds max has a solid foot in the door in gaming and dominates architectural visualisation and Houdini kills with VFX, the fact remains that if you are going to spend 3 years studying something, you want to study something that is most likely going to help you get a job.

 

So, back to compositing apps, which one?  Before I give a brief breakdown on each of the major applications, let’s differentiate between node-based and layer-based compositing.  You may have heard the terms before, with an aura of mystique and high-end awesomeness surrounding the fabled “node-based compositing”.  

 

So what is it?  Well, node based compositing is essentially like a flowchart.  You have a node for an image, if you want to blur it, you attach a blur node underneath it.  At the end, your composite looks like a ‘tree’ with several starting branches all converging in the final output node or nodes.

 

 

Layer-based applications deal with the comp like Photoshop.  You have an image or images and effects or operations stack up in layers on top of them.  To merge them you can do pre-comps (render out branches) or create groups and then merge them.

 

 

After Effects screenshot

 

 

 

So why one over the other?  Well, in my (and many others opinions), the advantage of node-based compositing lies in the clarity of your compositions.  Very complicated comps can be followed very easily, because you just follow the flow chart.  Given it is a flow chart, at any part in a branch, you can branch off again, do some adjustments and then just come back into the main flow.  This allows you to experiment very quickly and efficiently.  This kind of thing can be done in layer-based compositing apps, but it can get very unwieldy for complicated shots, or shots involving a lot of elements.  

 

The flip-side of this, however, is that layer-based compositing apps tend much stronger in their animation/timeline capabilities.  Doing motion graphics in Shake is not my idea of a good time.  In fact I would rather stick a pencil in my ear, and a blunt one at that!

 

So, with that it mind, what app you want to use may come down to what industry you want to work in.  If you are really into design and motion graphics, you would be nuts not to focus on After Effects and maybe know a bit of Shake/Nuke/Fusion.  If you are wanting to go into feature film, it’s node-based all the way baby!  It is worth noting that both Nuke and Fusion both have full-featured free Personal Learning Editions, with Nuke now having the upper hand in free training materials to get you started.  Also, the last time I checked, you can use the student editions of the Adobe suite applications to do commercial work, which is a massive bonus as the discount is for students is pretty decent.  Of course, double check the Adobe website to see if that is still the case.

 

 


 

 

 

 

Shake: (Node Based)  Undisputed king.  As far as I know, still the most used compositing application in high-end facilities.  The price drop to $500 a few years ago put a lot more seats out there and as a freelancer, it is a great deal to pick up a copy on Mac (Unix pricing is still $$$$).  Shake is a great place to get started as it really is very straightforward.  What you see is what you get.  But, and this is a huge but, Shake is dead.  Stone cold dead.  Dead as a Dodo.  It is no longer be developed, no longer being supported and as per Apple’s usual mode of business, there is zero information on anything to replace it.

 

Nuke: (Node Based) The “new” kid on the block.  Nuke was developed as the inhouse compositing tool for Digital Domain for many years (although sold commercially) up until about version 4.8 or so.  The Foundry bought out Nuke and started pouring some time and actual development dollars into it.  Version 5.0 was a major upgrade, especially in terms of interface and it was clear that Nuke was looking to pick up Shake users, and it looks like they are being successful.  Given that it was developed in direct response to what their artists needed, the tools are very flexible and powerful and immediately make sense.  So much of the stuff I am learning in Nuke has me saying “Bloody hell, I wish Shake could have done that”.  Impressive.

 

Fusion: (Node Based).  Fusion has been around for a while and version 5.0 was a significant update.  I have only had a bit of experience with Fusion but it seems to have a solid pipeline and in-software 3D particles and 3D comping.  Seems to be popular with a growing number of smaller studios, however it is definitely capable of doing the big shots.

 

After Effects: (Layer Based).  The king of affordable desktop compositing apps and the reigning champ for plug-ins.  AE has definitely moved on in the last couple of years and is a very capable piece of software.  You can operate in 3D and with the plugins, you can get some excellent results.  Used mainly for motion graphics/broadcast design stuff, but is fully capable of doing high-end TV and feature film work.  Excels at time/animation dependent comps but intense film compositing can get complicated when dealing with many layers which need pre-comping etc.

 

Combustion: (Layer Based) See description of After Effects, but divide everything by 2 ;)  I love Combustion and started out on it, but it is no secret that it hasn’t really progressed over the last 4-5 years.  Also, don’t believe anyone who says that a benefit of Combustion is that once you learn it you will be able to jump on a Flame/Inferno suite.  Apart from the fact that some of the user interface looks kind of the same, they have nothing in common.

 

 


 

 

 
 

So, the winners are . . . BUP BADDA BAAAAAAHHHH (from Zoolander ;) ) Nuke and After Effects.  Chances are that as a student you are probably going to be exposed to After Effects in your courses and that is not a bad thing, but I would also suggest getting the Nuke PLE and all the free tut’s just to see how it works.

 

Remember, it’s all about the principles.  If you understand the principles of compositing, then you can quickly apply them across different apps.  We are lucky in that compositing concepts transfer relatively painlessly across apps, as opposed to 3D where you often face very different ways of doing the most basic things.

 

‘Til next time.

 

Matt